# PED::SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE

- **Hash:** `0x7A6535691B477C48`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedCanBeKnockedOffVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE

## Signature

```c
void SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(Ped ped, int state);
```

## Parameters

- `ped` (`Ped`)
- `state` (`int`)

## Returns

`void`

## Description

state:
enum eKnockOffVehicle
{
	KNOCKOFFVEHICLE_DEFAULT,
	KNOCKOFFVEHICLE_NEVER,
	KNOCKOFFVEHICLE_EASY,
	KNOCKOFFVEHICLE_HARD
};

## Usage

### Lua

```lua
SetPedCanBeKnockedOffVehicle(ped, state)

-- always available, by hash
Citizen.InvokeNative(0x7A6535691B477C48, ped, state)
```

### JavaScript

```js
SetPedCanBeKnockedOffVehicle(ped, state);

// by hash
Citizen.invokeNative('0x7A6535691B477C48', ped, state);
```

### C#

```csharp
Function.Call((Hash)0x7A6535691B477C48, ped, state);
```

*Sources: alloc8or RDR3 NativeDB.*
