# PED::SET_PED_CAPSULE

- **Hash:** `0x364DF566EC833DE2`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedCapsule`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_CAPSULE

## Signature

```c
void SET_PED_CAPSULE(Ped ped, float value);
```

## Parameters

- `ped` (`Ped`)
- `value` (`float`)

## Returns

`void`

## Description

Overrides the ped's collision capsule radius for the current tick.
Must be called every tick to be effective.

Setting this to 0.001 will allow warping through some objects.

## Usage

### Lua

```lua
SetPedCapsule(ped, value)

-- always available, by hash
Citizen.InvokeNative(0x364DF566EC833DE2, ped, value)
```

### JavaScript

```js
SetPedCapsule(ped, value);

// by hash
Citizen.invokeNative('0x364DF566EC833DE2', ped, value + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x364DF566EC833DE2, ped, value);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
