# PED::SET_PED_CLOTH_PIN_FRAMES

- **Hash:** `0x78C4E9961DB3EB5B`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedClothPinFrames`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_CLOTH_PIN_FRAMES

## Signature

```c
void SET_PED_CLOTH_PIN_FRAMES(Ped ped, BOOL p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)

## Returns

`void`

## Description

Old name: SET_PED_CLOTH_PACKAGE_INDEX

## Usage

### Lua

```lua
SetPedClothPinFrames(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0x78C4E9961DB3EB5B, ped, p1)
```

### JavaScript

```js
SetPedClothPinFrames(ped, p1);

// by hash
Citizen.invokeNative('0x78C4E9961DB3EB5B', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0x78C4E9961DB3EB5B, ped, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
