# PED::SET_PED_COMBAT_ABILITY

- **Hash:** `0xC7622C0D36B2FDA8`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedCombatAbility`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_COMBAT_ABILITY

## Signature

```c
void SET_PED_COMBAT_ABILITY(Ped ped, int abilityLevel);
```

## Parameters

- `ped` (`Ped`)
- `abilityLevel` (`int`)

## Returns

`void`

## Description

abilityLevel:
enum eCombatAbilityLevel
{
	CAL_POOR,
	CAL_AVERAGE,
	CAL_PROFESSIONAL
};

## Usage

### Lua

```lua
SetPedCombatAbility(ped, abilityLevel)

-- always available, by hash
Citizen.InvokeNative(0xC7622C0D36B2FDA8, ped, abilityLevel)
```

### JavaScript

```js
SetPedCombatAbility(ped, abilityLevel);

// by hash
Citizen.invokeNative('0xC7622C0D36B2FDA8', ped, abilityLevel);
```

### C#

```csharp
Function.Call((Hash)0xC7622C0D36B2FDA8, ped, abilityLevel);
```

## Related enums

- [CCombatData__Ability](https://natives.borderlinerp.com/enums/CCombatData__Ability.md) — 4 values

*Sources: alloc8or RDR3 NativeDB.*
