# PED::SET_PED_COMBAT_RANGE

- **Hash:** `0x3C606747B23E497B`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedCombatRange`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_COMBAT_RANGE

## Signature

```c
void SET_PED_COMBAT_RANGE(Ped ped, int range);
```

## Parameters

- `ped` (`Ped`)
- `range` (`int`)

## Returns

`void`

## Description

range:
enum eCombatRange
{
	CR_NEAR,
	CR_MEDIUM,
	CR_FAR,
	CR_VERY_FAR
};

## Usage

### Lua

```lua
SetPedCombatRange(ped, range)

-- always available, by hash
Citizen.InvokeNative(0x3C606747B23E497B, ped, range)
```

### JavaScript

```js
SetPedCombatRange(ped, range);

// by hash
Citizen.invokeNative('0x3C606747B23E497B', ped, range);
```

### C#

```csharp
Function.Call((Hash)0x3C606747B23E497B, ped, range);
```

## Related enums

- [CCombatData__Range](https://natives.borderlinerp.com/enums/CCombatData__Range.md) — 6 values

*Sources: alloc8or RDR3 NativeDB.*
