# PED::SET_PED_DEFENSIVE_AREA_DIRECTION

- **Hash:** `0x413C6C763A4AFFAD`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedDefensiveAreaDirection`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_DEFENSIVE_AREA_DIRECTION

## Signature

```c
void SET_PED_DEFENSIVE_AREA_DIRECTION(Ped ped, float p1, float p2, float p3, BOOL p4);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`float`)
- `p2` (`float`)
- `p3` (`float`)
- `p4` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedDefensiveAreaDirection(ped, p1, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x413C6C763A4AFFAD, ped, p1, p2, p3, p4)
```

### JavaScript

```js
SetPedDefensiveAreaDirection(ped, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x413C6C763A4AFFAD', ped, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4);
```

### C#

```csharp
Function.Call((Hash)0x413C6C763A4AFFAD, ped, p1, p2, p3, p4);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
