# PED::SET_PED_DEFENSIVE_AREA_VOLUME

- **Hash:** `0xFC3DB99C8144CD81`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedDefensiveAreaVolume`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_DEFENSIVE_AREA_VOLUME

## Signature

```c
void SET_PED_DEFENSIVE_AREA_VOLUME(Ped ped, Volume volume, BOOL p2, BOOL p3, BOOL p4);
```

## Parameters

- `ped` (`Ped`)
- `volume` (`Volume`)
- `p2` (`BOOL`)
- `p3` (`BOOL`)
- `p4` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedDefensiveAreaVolume(ped, volume, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0xFC3DB99C8144CD81, ped, volume, p2, p3, p4)
```

### JavaScript

```js
SetPedDefensiveAreaVolume(ped, volume, p2, p3, p4);

// by hash
Citizen.invokeNative('0xFC3DB99C8144CD81', ped, volume, p2, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0xFC3DB99C8144CD81, ped, volume, p2, p3, p4);
```

*Sources: alloc8or RDR3 NativeDB.*
