{"hash":"0x9AC577F5A12AD8A9","ns":"PED","name":"SET_PED_FIRING_PATTERN","slug":"SET_PED_FIRING_PATTERN","official":true,"named":true,"luaName":"SetPedFiringPattern","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"patternHash","type":"Hash"}],"summary":"Used in various R* MP & SP Scripts","descriptions":[{"source":"alloc8or","format":"text","body":"Used in various R* MP & SP Scripts"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x9AC577F5A12AD8A9","gtaJhash":"0xB4629D66","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/SET_PED_FIRING_PATTERN","markdownUrl":"https://natives.borderlinerp.com/natives/PED/SET_PED_FIRING_PATTERN.md","snippets":{"lua":"SetPedFiringPattern(ped, patternHash)","luaInvoke":"Citizen.InvokeNative(0x9AC577F5A12AD8A9, ped, patternHash)","js":"SetPedFiringPattern(ped, patternHash);","jsInvoke":"Citizen.invokeNative('0x9AC577F5A12AD8A9', ped, patternHash);","csharp":"Function.Call((Hash)0x9AC577F5A12AD8A9, ped, patternHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}