# PED::SET_PED_FIRING_PATTERN

- **Hash:** `0x9AC577F5A12AD8A9`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedFiringPattern`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_FIRING_PATTERN

## Signature

```c
void SET_PED_FIRING_PATTERN(Ped ped, Hash patternHash);
```

## Parameters

- `ped` (`Ped`)
- `patternHash` (`Hash`)

## Returns

`void`

## Description

Used in various R* MP & SP Scripts

## Usage

### Lua

```lua
SetPedFiringPattern(ped, patternHash)

-- always available, by hash
Citizen.InvokeNative(0x9AC577F5A12AD8A9, ped, patternHash)
```

### JavaScript

```js
SetPedFiringPattern(ped, patternHash);

// by hash
Citizen.invokeNative('0x9AC577F5A12AD8A9', ped, patternHash);
```

### C#

```csharp
Function.Call((Hash)0x9AC577F5A12AD8A9, ped, patternHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
