# PED::SET_PED_GESTURE_GROUP

- **Hash:** `0xDDF803377F94AAA8`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedGestureGroup`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_GESTURE_GROUP

## Signature

```c
void SET_PED_GESTURE_GROUP(Ped ped, const char* gesture, int p2);
```

## Parameters

- `ped` (`Ped`)
- `gesture` (`const char*`)
- `p2` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedGestureGroup(ped, gesture, p2)

-- always available, by hash
Citizen.InvokeNative(0xDDF803377F94AAA8, ped, gesture, p2)
```

### JavaScript

```js
SetPedGestureGroup(ped, gesture, p2);

// by hash
Citizen.invokeNative('0xDDF803377F94AAA8', ped, gesture, p2);
```

### C#

```csharp
Function.Call((Hash)0xDDF803377F94AAA8, ped, gesture, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
