# PED::SET_PED_INJURED_ON_GROUND_BEHAVIOUR

- **Hash:** `0xEC4B4B3B9908052A`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedInjuredOnGroundBehaviour`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_INJURED_ON_GROUND_BEHAVIOUR

## Signature

```c
void SET_PED_INJURED_ON_GROUND_BEHAVIOUR(Ped ped, float unk);
```

## Parameters

- `ped` (`Ped`)
- `unk` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedInjuredOnGroundBehaviour(ped, unk)

-- always available, by hash
Citizen.InvokeNative(0xEC4B4B3B9908052A, ped, unk)
```

### JavaScript

```js
SetPedInjuredOnGroundBehaviour(ped, unk);

// by hash
Citizen.invokeNative('0xEC4B4B3B9908052A', ped, unk + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xEC4B4B3B9908052A, ped, unk);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## See also

- [PED::DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR](https://natives.borderlinerp.com/natives/PED/DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR.md)

*Sources: alloc8or RDR3 NativeDB.*
