# PED::SET_PED_INTO_VEHICLE

- **Hash:** `0xF75B0D629E1C063D`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedIntoVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_INTO_VEHICLE

## Signature

```c
void SET_PED_INTO_VEHICLE(Ped ped, Vehicle vehicle, int seatIndex);
```

## Parameters

- `ped` (`Ped`)
- `vehicle` (`Vehicle`)
- `seatIndex` (`int`)

## Returns

`void`

## Description

Ped: The ped to warp.
vehicle: The vehicle to warp the ped into.
seatIndex: see CREATE_PED_INSIDE_VEHICLE

## Usage

### Lua

```lua
SetPedIntoVehicle(ped, vehicle, seatIndex)

-- always available, by hash
Citizen.InvokeNative(0xF75B0D629E1C063D, ped, vehicle, seatIndex)
```

### JavaScript

```js
SetPedIntoVehicle(ped, vehicle, seatIndex);

// by hash
Citizen.invokeNative('0xF75B0D629E1C063D', ped, vehicle, seatIndex);
```

### C#

```csharp
Function.Call((Hash)0xF75B0D629E1C063D, ped, vehicle, seatIndex);
```

*Sources: alloc8or RDR3 NativeDB.*
