# PED::SET_PED_MAX_MOVE_BLEND_RATIO

- **Hash:** `0x433083750C5E064A`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedMaxMoveBlendRatio`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_MAX_MOVE_BLEND_RATIO

## Signature

```c
void SET_PED_MAX_MOVE_BLEND_RATIO(Ped ped, float value);
```

## Parameters

- `ped` (`Ped`)
- `value` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedMaxMoveBlendRatio(ped, value)

-- always available, by hash
Citizen.InvokeNative(0x433083750C5E064A, ped, value)
```

### JavaScript

```js
SetPedMaxMoveBlendRatio(ped, value);

// by hash
Citizen.invokeNative('0x433083750C5E064A', ped, value + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x433083750C5E064A, ped, value);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
