# PED::SET_PED_MODEL_IS_SUPPRESSED

- **Hash:** `0xE163A4BCE4DE6F11`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedModelIsSuppressed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_MODEL_IS_SUPPRESSED

## Signature

```c
void SET_PED_MODEL_IS_SUPPRESSED(Hash model, BOOL toggle);
```

## Parameters

- `model` (`Hash`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedModelIsSuppressed(model, toggle)

-- always available, by hash
Citizen.InvokeNative(0xE163A4BCE4DE6F11, model, toggle)
```

### JavaScript

```js
SetPedModelIsSuppressed(model, toggle);

// by hash
Citizen.invokeNative('0xE163A4BCE4DE6F11', model, toggle);
```

### C#

```csharp
Function.Call((Hash)0xE163A4BCE4DE6F11, model, toggle);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
