# PED::SET_PED_MONEY

- **Hash:** `0xA9C8960E8684C1B5`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedMoney`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_MONEY

## Signature

```c
void SET_PED_MONEY(Ped ped, int amount);
```

## Parameters

- `ped` (`Ped`)
- `amount` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedMoney(ped, amount)

-- always available, by hash
Citizen.InvokeNative(0xA9C8960E8684C1B5, ped, amount)
```

### JavaScript

```js
SetPedMoney(ped, amount);

// by hash
Citizen.invokeNative('0xA9C8960E8684C1B5', ped, amount);
```

### C#

```csharp
Function.Call((Hash)0xA9C8960E8684C1B5, ped, amount);
```

## See also

- [PED::GET_PED_MONEY](https://natives.borderlinerp.com/natives/PED/GET_PED_MONEY.md)

*Sources: alloc8or RDR3 NativeDB.*
