# PED::SET_PED_MOVE_RATE_OVERRIDE

- **Hash:** `0x085BF80FA50A39D1`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedMoveRateOverride`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_MOVE_RATE_OVERRIDE

## Signature

```c
void SET_PED_MOVE_RATE_OVERRIDE(Ped ped, float value);
```

## Parameters

- `ped` (`Ped`)
- `value` (`float`)

## Returns

`void`

## Description

Min: 0.0f
Max: 1.15f

## Usage

### Lua

```lua
SetPedMoveRateOverride(ped, value)

-- always available, by hash
Citizen.InvokeNative(0x085BF80FA50A39D1, ped, value)
```

### JavaScript

```js
SetPedMoveRateOverride(ped, value);

// by hash
Citizen.invokeNative('0x085BF80FA50A39D1', ped, value + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x085BF80FA50A39D1, ped, value);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
