{"hash":"0xFE07FF6495D52E2A","ns":"PED","name":"SET_PED_PANIC_EXIT_SCENARIO","slug":"SET_PED_PANIC_EXIT_SCENARIO","official":true,"named":true,"luaName":"SetPedPanicExitScenario","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xFE07FF6495D52E2A","gtaJhash":"0x59DE73AC","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/SET_PED_PANIC_EXIT_SCENARIO","markdownUrl":"https://natives.borderlinerp.com/natives/PED/SET_PED_PANIC_EXIT_SCENARIO.md","snippets":{"lua":"local retval = SetPedPanicExitScenario(ped, x, y, z)","luaInvoke":"local retval = Citizen.InvokeNative(0xFE07FF6495D52E2A, ped, x, y, z, Citizen.ReturnResultAnyway())","js":"const retval = SetPedPanicExitScenario(ped, x, y, z);","jsInvoke":"const retval = Citizen.invokeNative('0xFE07FF6495D52E2A', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xFE07FF6495D52E2A, ped, x, y, z);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}