# PED::SET_PED_RAGDOLL_FORCE_FALL

- **Hash:** `0x01F6594B923B9251`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedRagdollForceFall`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_RAGDOLL_FORCE_FALL

## Signature

```c
void SET_PED_RAGDOLL_FORCE_FALL(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedRagdollForceFall(ped)

-- always available, by hash
Citizen.InvokeNative(0x01F6594B923B9251, ped)
```

### JavaScript

```js
SetPedRagdollForceFall(ped);

// by hash
Citizen.invokeNative('0x01F6594B923B9251', ped);
```

### C#

```csharp
Function.Call((Hash)0x01F6594B923B9251, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
