# PED::SET_PED_RANDOM_COMPONENT_VARIATION

- **Hash:** `0xC8A9481A01E63C28`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedRandomComponentVariation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_RANDOM_COMPONENT_VARIATION

## Signature

```c
void SET_PED_RANDOM_COMPONENT_VARIATION(Ped ped, int p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedRandomComponentVariation(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0xC8A9481A01E63C28, ped, p1)
```

### JavaScript

```js
SetPedRandomComponentVariation(ped, p1);

// by hash
Citizen.invokeNative('0xC8A9481A01E63C28', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0xC8A9481A01E63C28, ped, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
