# PED::SET_PED_STEALTH_MOVEMENT

- **Hash:** `0x88CBB5CEB96B7BD2`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedStealthMovement`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_STEALTH_MOVEMENT

## Signature

```c
void SET_PED_STEALTH_MOVEMENT(Ped ped, BOOL toggle, Any p2, Any p3);
```

## Parameters

- `ped` (`Ped`)
- `toggle` (`BOOL`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`void`

## Description

Not implemented.

## Usage

### Lua

```lua
SetPedStealthMovement(ped, toggle, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x88CBB5CEB96B7BD2, ped, toggle, p2, p3)
```

### JavaScript

```js
SetPedStealthMovement(ped, toggle, p2, p3);

// by hash
Citizen.invokeNative('0x88CBB5CEB96B7BD2', ped, toggle, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0x88CBB5CEB96B7BD2, ped, toggle, p2, p3);
```

## See also

- [PED::GET_PED_STEALTH_MOVEMENT](https://natives.borderlinerp.com/natives/PED/GET_PED_STEALTH_MOVEMENT.md) — Returns whether the entity is in stealth mode

*Sources: alloc8or RDR3 NativeDB.*
