# PED::SET_PED_WETNESS_ENABLED_THIS_FRAME

- **Hash:** `0xB5485E4907B53019`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedWetnessEnabledThisFrame`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_WETNESS_ENABLED_THIS_FRAME

## Signature

```c
void SET_PED_WETNESS_ENABLED_THIS_FRAME(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

combined with PED::SET_PED_WETNESS_HEIGHT(), this native makes the ped drenched in water up to the height specified in the other function

## Usage

### Lua

```lua
SetPedWetnessEnabledThisFrame(ped)

-- always available, by hash
Citizen.InvokeNative(0xB5485E4907B53019, ped)
```

### JavaScript

```js
SetPedWetnessEnabledThisFrame(ped);

// by hash
Citizen.invokeNative('0xB5485E4907B53019', ped);
```

### C#

```csharp
Function.Call((Hash)0xB5485E4907B53019, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
