{"hash":"0x44CB6447D2571AA0","ns":"PED","name":"SET_PED_WETNESS_HEIGHT","slug":"SET_PED_WETNESS_HEIGHT","official":true,"named":true,"luaName":"SetPedWetnessHeight","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"height","type":"float"}],"summary":"It adds the wetness level to the player clothing/outfit.","descriptions":[{"source":"alloc8or","format":"text","body":"It adds the wetness level to the player clothing/outfit. As if player just got out from water surface."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x44CB6447D2571AA0","gtaJhash":"0x7B33289A","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/SET_PED_WETNESS_HEIGHT","markdownUrl":"https://natives.borderlinerp.com/natives/PED/SET_PED_WETNESS_HEIGHT.md","snippets":{"lua":"SetPedWetnessHeight(ped, height)","luaInvoke":"Citizen.InvokeNative(0x44CB6447D2571AA0, ped, height)","js":"SetPedWetnessHeight(ped, height);","jsInvoke":"Citizen.invokeNative('0x44CB6447D2571AA0', ped, height + 0.0000001);","csharp":"Function.Call((Hash)0x44CB6447D2571AA0, ped, height);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}