# PED::SPAWNPOINTS_CANCEL_SEARCH

- **Hash:** `0xFEE4A5459472A9F8`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SpawnpointsCancelSearch`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_CANCEL_SEARCH

## Signature

```c
void SPAWNPOINTS_CANCEL_SEARCH();
```

## Returns

`void`

## Usage

### Lua

```lua
SpawnpointsCancelSearch()

-- always available, by hash
Citizen.InvokeNative(0xFEE4A5459472A9F8)
```

### JavaScript

```js
SpawnpointsCancelSearch();

// by hash
Citizen.invokeNative('0xFEE4A5459472A9F8');
```

### C#

```csharp
Function.Call((Hash)0xFEE4A5459472A9F8);
```

*Sources: alloc8or RDR3 NativeDB.*
