{"hash":"0xB782F8238512BAD5","ns":"PED","name":"SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS","slug":"SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS","official":true,"named":true,"luaName":"SpawnpointsGetSearchResultFlags","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xB782F8238512BAD5","gtaJhash":"0xBA699DDF","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS","markdownUrl":"https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS.md","snippets":{"lua":"local p1 = SpawnpointsGetSearchResultFlags(p0, p1)","luaInvoke":"local p1 = Citizen.InvokeNative(0xB782F8238512BAD5, p0, Citizen.PointerValueIntInitialized(p1))","js":"const p1 = SpawnpointsGetSearchResultFlags(p0, p1);","jsInvoke":"const p1 = Citizen.invokeNative('0xB782F8238512BAD5', p0, Citizen.pointerValueIntInitialized(p1));","csharp":"var p1 = new OutputArgument();\nFunction.Call((Hash)0xB782F8238512BAD5, p0, p1);\n// p1.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}