# PED::SPAWNPOINTS_IS_SEARCH_COMPLETE

- **Hash:** `0xA586FBEB32A53DBB`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SpawnpointsIsSearchComplete`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SPAWNPOINTS_IS_SEARCH_COMPLETE

## Signature

```c
BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = SpawnpointsIsSearchComplete()

-- always available, by hash
local retval = Citizen.InvokeNative(0xA586FBEB32A53DBB, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = SpawnpointsIsSearchComplete();

// by hash
const retval = Citizen.invokeNative('0xA586FBEB32A53DBB', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xA586FBEB32A53DBB);
```

*Sources: alloc8or RDR3 NativeDB.*
