# PED::SPECIAL_FUNCTION_DO_NOT_USE

- **Hash:** `0xF9ACF4A08098EA25`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SpecialFunctionDoNotUse`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SPECIAL_FUNCTION_DO_NOT_USE

## Signature

```c
void SPECIAL_FUNCTION_DO_NOT_USE(Ped ped, BOOL p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SpecialFunctionDoNotUse(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0xF9ACF4A08098EA25, ped, p1)
```

### JavaScript

```js
SpecialFunctionDoNotUse(ped, p1);

// by hash
Citizen.invokeNative('0xF9ACF4A08098EA25', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0xF9ACF4A08098EA25, ped, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
