# PED::_ADD_PED_STAY_OUT_VOLUME

- **Hash:** `0xE9B168527B337BF0`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `AddPedStayOutVolume`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_ADD_PED_STAY_OUT_VOLUME

## Signature

```c
BOOL _ADD_PED_STAY_OUT_VOLUME(Ped ped, Volume volume);
```

## Parameters

- `ped` (`Ped`)
- `volume` (`Volume`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = AddPedStayOutVolume(ped, volume)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE9B168527B337BF0, ped, volume, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = AddPedStayOutVolume(ped, volume);

// by hash
const retval = Citizen.invokeNative('0xE9B168527B337BF0', ped, volume, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE9B168527B337BF0, ped, volume);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_REMOVE_PED_STAY_OUT_VOLUME](https://natives.borderlinerp.com/natives/PED/_REMOVE_PED_STAY_OUT_VOLUME.md)

*Sources: alloc8or RDR3 NativeDB.*
