{"hash":"0x4C39C95AE5DB1329","ns":"PED","name":"_ADD_SCENARIO_BLOCKING_VOLUME","slug":"_ADD_SCENARIO_BLOCKING_VOLUME","official":false,"named":true,"luaName":"AddScenarioBlockingVolume","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"volume","type":"Volume"},{"name":"p1","type":"BOOL"},{"name":"flag","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"flag: see ADD_SCENARIO_BLOCKING_AREA"}],"examples":[],"aliases":[],"enums":["eScenarioBlockingFlags"],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_ADD_SCENARIO_BLOCKING_VOLUME","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_ADD_SCENARIO_BLOCKING_VOLUME.md","snippets":{"lua":"local retval = AddScenarioBlockingVolume(volume, p1, flag)","luaInvoke":"local retval = Citizen.InvokeNative(0x4C39C95AE5DB1329, volume, p1, flag, Citizen.ResultAsInteger())","js":"const retval = AddScenarioBlockingVolume(volume, p1, flag);","jsInvoke":"const retval = Citizen.invokeNative('0x4C39C95AE5DB1329', volume, p1, flag, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x4C39C95AE5DB1329, volume, p1, flag);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}