{"hash":"0x6D07B371E9439019","ns":"PED","name":"_ADD_SCENARIO_TRANSITION","slug":"_ADD_SCENARIO_TRANSITION","official":false,"named":true,"luaName":"AddScenarioTransition","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"}],"summary":"Forces transition now, called together with 0xD65FDC686A031C83","descriptions":[{"source":"alloc8or","format":"text","body":"Forces transition now, called together with 0xD65FDC686A031C83"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_ADD_SCENARIO_TRANSITION","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_ADD_SCENARIO_TRANSITION.md","snippets":{"lua":"AddScenarioTransition(ped)","luaInvoke":"Citizen.InvokeNative(0x6D07B371E9439019, ped)","js":"AddScenarioTransition(ped);","jsInvoke":"Citizen.invokeNative('0x6D07B371E9439019', ped);","csharp":"Function.Call((Hash)0x6D07B371E9439019, ped);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}