# PED::_APPLY_PED_META_PED_OUTFIT

- **Hash:** `0x74F512E29CB717E2`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ApplyPedMetaPedOutfit`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_APPLY_PED_META_PED_OUTFIT

## Signature

```c
BOOL _APPLY_PED_META_PED_OUTFIT(int requestId, Ped ped, BOOL p2, BOOL p3);
```

## Parameters

- `requestId` (`int`)
- `ped` (`Ped`)
- `p2` (`BOOL`)
- `p3` (`BOOL`)

## Returns

`BOOL`

## Description

https://github.com/femga/rdr3_discoveries/blob/master/clothes/metaped_outfits.lua

## Usage

### Lua

```lua
local retval = ApplyPedMetaPedOutfit(requestId, ped, p2, p3)

-- always available, by hash
local retval = Citizen.InvokeNative(0x74F512E29CB717E2, requestId, ped, p2, p3, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ApplyPedMetaPedOutfit(requestId, ped, p2, p3);

// by hash
const retval = Citizen.invokeNative('0x74F512E29CB717E2', requestId, ped, p2, p3, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x74F512E29CB717E2, requestId, ped, p2, p3);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
