{"hash":"0x0B46E25761519058","ns":"PED","name":"_APPLY_TEXTURE_ON_PED","slug":"_APPLY_TEXTURE_ON_PED","official":false,"named":true,"luaName":"ApplyTextureOnPed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"componentHash","type":"Hash"},{"name":"textureId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_APPLY_TEXTURE_ON_PED","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_APPLY_TEXTURE_ON_PED.md","snippets":{"lua":"ApplyTextureOnPed(ped, componentHash, textureId)","luaInvoke":"Citizen.InvokeNative(0x0B46E25761519058, ped, componentHash, textureId)","js":"ApplyTextureOnPed(ped, componentHash, textureId);","jsInvoke":"Citizen.invokeNative('0x0B46E25761519058', ped, componentHash, textureId);","csharp":"Function.Call((Hash)0x0B46E25761519058, ped, componentHash, textureId);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}