# PED::_CAN_PED_HEAR_TARGET_PED

- **Hash:** `0x0EA9EACBA3B01601`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `CanPedHearTargetPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_CAN_PED_HEAR_TARGET_PED

## Signature

```c
BOOL _CAN_PED_HEAR_TARGET_PED(Ped source, Ped listener, BOOL includeNoiseBoost);
```

## Parameters

- `source` (`Ped`)
- `listener` (`Ped`)
- `includeNoiseBoost` (`BOOL`)

## Returns

`BOOL`

## Description

*Source: alloc8or RDR3 NativeDB*

Returns true if `listener` can hear `source`.
If `includeNoiseBoost` is true, the source's noise radius is applied (easier to hear).
It treats the source as louder. Its current noise expands the effective hearing range (by subtracting noiseRadius² from dist²), while false uses the baseline distance-only check (stealth).

*Source: VORPCORE RDR3natives*

Returns true if `listener` can hear `source`.
If `includeNoiseBoost` is true, the source's noise radius is applied (easier to hear).
It treats the source as louder—its current noise expands the effective hearing range (by subtracting noiseRadius² from dist²), while false uses the baseline distance-only check (stealth).

## Usage

### Lua

```lua
local retval = CanPedHearTargetPed(source, listener, includeNoiseBoost)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0EA9EACBA3B01601, source, listener, includeNoiseBoost, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = CanPedHearTargetPed(source, listener, includeNoiseBoost);

// by hash
const retval = Citizen.invokeNative('0x0EA9EACBA3B01601', source, listener, includeNoiseBoost, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0EA9EACBA3B01601, source, listener, includeNoiseBoost);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
