{"hash":"0xAB643407D0B26F07","ns":"PED","name":"_CAN_PED_USE_SCENARIO_POINT","slug":"_CAN_PED_USE_SCENARIO_POINT","official":false,"named":true,"luaName":"CanPedUseScenarioPoint","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"scenario","type":"int"},{"name":"p2","type":"Any"},{"name":"p3","type":"Any"},{"name":"p4","type":"Any"}],"summary":"p2 is always 0, p3 is always 0, p4 is always 1","descriptions":[{"source":"alloc8or","format":"text","body":"p2 is always 0, p3 is always 0, p4 is always 1"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_CAN_PED_USE_SCENARIO_POINT","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_CAN_PED_USE_SCENARIO_POINT.md","snippets":{"lua":"local retval = CanPedUseScenarioPoint(ped, scenario, p2, p3, p4)","luaInvoke":"local retval = Citizen.InvokeNative(0xAB643407D0B26F07, ped, scenario, p2, p3, p4, Citizen.ReturnResultAnyway())","js":"const retval = CanPedUseScenarioPoint(ped, scenario, p2, p3, p4);","jsInvoke":"const retval = Citizen.invokeNative('0xAB643407D0B26F07', ped, scenario, p2, p3, p4, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xAB643407D0B26F07, ped, scenario, p2, p3, p4);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}