# PED::_CAN_PED_USE_SCENARIO_POINT

- **Hash:** `0xAB643407D0B26F07`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `CanPedUseScenarioPoint`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_CAN_PED_USE_SCENARIO_POINT

## Signature

```c
BOOL _CAN_PED_USE_SCENARIO_POINT(Ped ped, int scenario, Any p2, Any p3, Any p4);
```

## Parameters

- `ped` (`Ped`)
- `scenario` (`int`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)

## Returns

`BOOL`

## Description

p2 is always 0, p3 is always 0, p4 is always 1

## Usage

### Lua

```lua
local retval = CanPedUseScenarioPoint(ped, scenario, p2, p3, p4)

-- always available, by hash
local retval = Citizen.InvokeNative(0xAB643407D0B26F07, ped, scenario, p2, p3, p4, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = CanPedUseScenarioPoint(ped, scenario, p2, p3, p4);

// by hash
const retval = Citizen.invokeNative('0xAB643407D0B26F07', ped, scenario, p2, p3, p4, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xAB643407D0B26F07, ped, scenario, p2, p3, p4);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
