# PED::_CHANGE_PED_STAMINA

- **Hash:** `0xC3D4B754C0E86B9E`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ChangePedStamina`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_CHANGE_PED_STAMINA

## Signature

```c
BOOL _CHANGE_PED_STAMINA(Ped ped, float amount);
```

## Parameters

- `ped` (`Ped`)
- `amount` (`float`)

## Returns

`BOOL`

## Description

Alters entity's stamina by 'amount'. Can be negative (to drain stamina). float amount: -1000.0 - 1000.0

## Usage

### Lua

```lua
local retval = ChangePedStamina(ped, amount)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC3D4B754C0E86B9E, ped, amount, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ChangePedStamina(ped, amount);

// by hash
const retval = Citizen.invokeNative('0xC3D4B754C0E86B9E', ped, amount + 0.0000001, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC3D4B754C0E86B9E, ped, amount);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_GET_PED_STAMINA](https://natives.borderlinerp.com/natives/PED/_GET_PED_STAMINA.md)
- [PED::_RESET_PED_STAMINA](https://natives.borderlinerp.com/natives/PED/_RESET_PED_STAMINA.md)
- [PED::_RESTORE_PED_STAMINA](https://natives.borderlinerp.com/natives/PED/_RESTORE_PED_STAMINA.md) — 0.0 <= stamina <= 100.0

*Sources: alloc8or RDR3 NativeDB.*
