{"hash":"0xBCC76708E5677E1D","ns":"PED","name":"_CLEAR_ACTIVE_ANIMAL_OWNER","slug":"_CLEAR_ACTIVE_ANIMAL_OWNER","official":false,"named":true,"luaName":"ClearActiveAnimalOwner","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"horse","type":"Ped"},{"name":"clear","type":"BOOL"}],"summary":"Used in Script Functions PLAYER_HORSE_RELEASE_HORSE_TO_AMBIENT_WORLD (p1 = true), HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = false) Set to false for player horse in scripts and seems it's only true when releasing/changing a player horse?…","descriptions":[{"source":"alloc8or","format":"text","body":"Used in Script Functions PLAYER_HORSE_RELEASE_HORSE_TO_AMBIENT_WORLD (p1 = true), HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = false)\nSet to false for player horse in scripts and seems it's only true when releasing/changing a player horse? Cannot determine what effect it has, but it doesn't seem to affect _GET_HORSE_TAMING_STATE"}],"examples":[],"aliases":[],"enums":[],"related":["0xF103823FFE72BB49"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_CLEAR_ACTIVE_ANIMAL_OWNER","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_CLEAR_ACTIVE_ANIMAL_OWNER.md","snippets":{"lua":"ClearActiveAnimalOwner(horse, clear)","luaInvoke":"Citizen.InvokeNative(0xBCC76708E5677E1D, horse, clear)","js":"ClearActiveAnimalOwner(horse, clear);","jsInvoke":"Citizen.invokeNative('0xBCC76708E5677E1D', horse, clear);","csharp":"Function.Call((Hash)0xBCC76708E5677E1D, horse, clear);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}