# PED::_CLEAR_PED_COMBAT_STYLE

- **Hash:** `0x78815FC52832B690`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ClearPedCombatStyle`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_CLEAR_PED_COMBAT_STYLE

## Signature

```c
void _CLEAR_PED_COMBAT_STYLE(Ped ped, int p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)

## Returns

`void`

## Description

Params: p1 = 1 in R* Scripts

## Usage

### Lua

```lua
ClearPedCombatStyle(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0x78815FC52832B690, ped, p1)
```

### JavaScript

```js
ClearPedCombatStyle(ped, p1);

// by hash
Citizen.invokeNative('0x78815FC52832B690', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0x78815FC52832B690, ped, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_SET_PED_COMBAT_STYLE](https://natives.borderlinerp.com/natives/PED/_SET_PED_COMBAT_STYLE.md) — duration in seconds, -1.0 = forever

*Sources: alloc8or RDR3 NativeDB.*
