# PED::_CLEAR_PED_DESIRED_LOCO_FOR_MODEL

- **Hash:** `0x4FD80C3DD84B817B`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ClearPedDesiredLocoForModel`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_CLEAR_PED_DESIRED_LOCO_FOR_MODEL

## Signature

```c
void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

Clears locomotion archetype

## Usage

### Lua

```lua
ClearPedDesiredLocoForModel(ped)

-- always available, by hash
Citizen.InvokeNative(0x4FD80C3DD84B817B, ped)
```

### JavaScript

```js
ClearPedDesiredLocoForModel(ped);

// by hash
Citizen.invokeNative('0x4FD80C3DD84B817B', ped);
```

### C#

```csharp
Function.Call((Hash)0x4FD80C3DD84B817B, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_SET_PED_DESIRED_LOCO_FOR_MODEL](https://natives.borderlinerp.com/natives/PED/_SET_PED_DESIRED_LOCO_FOR_MODEL.md) — Values used in the scripts: algie angry_female arthur_healthy cowboy cowboy_f default default_female free_slave_01 free_slave_02 gold_panner guard_lantern injured_general john_marston lilly_millet lone_prisoner lost_man mp_ova_hunter mp_…

*Sources: alloc8or RDR3 NativeDB.*
