# PED::_CLEAR_PED_TEXTURE

- **Hash:** `0xB63B9178D0F58D82`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ClearPedTexture`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_CLEAR_PED_TEXTURE

## Signature

```c
void _CLEAR_PED_TEXTURE(int textureId);
```

## Parameters

- `textureId` (`int`)

## Returns

`void`

## Description

Removes every texture layer
Old Name: _RESET_PED_TEXTURE_2

## Usage

### Lua

```lua
ClearPedTexture(textureId)

-- always available, by hash
Citizen.InvokeNative(0xB63B9178D0F58D82, textureId)
```

### JavaScript

```js
ClearPedTexture(textureId);

// by hash
Citizen.invokeNative('0xB63B9178D0F58D82', textureId);
```

### C#

```csharp
Function.Call((Hash)0xB63B9178D0F58D82, textureId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_UPDATE_PED_TEXTURE](https://natives.borderlinerp.com/natives/PED/_UPDATE_PED_TEXTURE.md) — Should be called at least once for any new texture override.
- [PED::_RESET_PED_TEXTURE](https://natives.borderlinerp.com/natives/PED/_RESET_PED_TEXTURE.md) — Removes every texture layer but the base layer Clearing texture's data: setting params to default values, but keep overlays.

*Sources: alloc8or RDR3 NativeDB.*
