# PED::_CREATE_META_PED_ASSET

- **Hash:** `0x9641A9A20310F6B8`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `CreateMetaPedAsset`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_CREATE_META_PED_ASSET

## Signature

```c
Entity _CREATE_META_PED_ASSET(Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9);
```

## Parameters

- `asset` (`Hash`)
- `posX` (`float`)
- `posY` (`float`)
- `posZ` (`float`)
- `rotX` (`float`)
- `rotY` (`float`)
- `rotZ` (`float`)
- `p7` (`BOOL`)
- `p8` (`BOOL`)
- `p9` (`BOOL`)

## Returns

`Entity`

## Description

Creates prop from metaped asset bundle
https://github.com/femga/rdr3_discoveries/blob/master/objects/metaped_asset_bundles_list.lua
Creates a pickup-able metaped component. asset doesn't seems to be related to component hashes. Hash example : 0xD20354AB (https ://i.imgur.com/dzHkcDb.png)

## Usage

### Lua

```lua
local retval = CreateMetaPedAsset(asset, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9641A9A20310F6B8, asset, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateMetaPedAsset(asset, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9);

// by hash
const retval = Citizen.invokeNative('0x9641A9A20310F6B8', asset, posX + 0.0000001, posY + 0.0000001, posZ + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, p7, p8, p9, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x9641A9A20310F6B8, asset, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
