# PED::_DISABLE_AMBIENT_LOOK_AT_REQUESTS

- **Hash:** `0x80038740C96AD17F`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `DisableAmbientLookAtRequests`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_DISABLE_AMBIENT_LOOK_AT_REQUESTS

## Signature

```c
void _DISABLE_AMBIENT_LOOK_AT_REQUESTS(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
DisableAmbientLookAtRequests(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x80038740C96AD17F, p0, p1)
```

### JavaScript

```js
DisableAmbientLookAtRequests(p0, p1);

// by hash
Citizen.invokeNative('0x80038740C96AD17F', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0x80038740C96AD17F, p0, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
