# PED::_EQUIP_META_PED_OUTFIT_EXTRA

- **Hash:** `0xA5BAE410B03E7371`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `EquipMetaPedOutfitExtra`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_EQUIP_META_PED_OUTFIT_EXTRA

## Signature

```c
void _EQUIP_META_PED_OUTFIT_EXTRA(Ped ped, int component, Any p2, Any p3);
```

## Parameters

- `ped` (`Ped`)
- `component` (`int`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Changes Multiplayer ped face and body type components, they can be stacked
Params: p3 = 1
Body shape for mp_male from 124 - 128, 110 - 115 for mp_female
Face shape for mp_male from 110 - 123, 96 - 109 for mp_female
Cloth type for mp_male from 0 - 109, 0 - 95 for mp_female

*Source: femga rdr3_discoveries*

```
0xA5BAE410B03E7371 		(by Disquse)

This set some components on the ped, just replace value with a number.
Function.Call((Hash)0xA5BAE410B03E7371, PlayerPedId(), VALUE, 0, 0);
```

## Usage

### Lua

```lua
EquipMetaPedOutfitExtra(ped, component, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0xA5BAE410B03E7371, ped, component, p2, p3)
```

### JavaScript

```js
EquipMetaPedOutfitExtra(ped, component, p2, p3);

// by hash
Citizen.invokeNative('0xA5BAE410B03E7371', ped, component, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0xA5BAE410B03E7371, ped, component, p2, p3);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
