{"hash":"0x77FF8D35EEC6BBC4","ns":"PED","name":"_EQUIP_META_PED_OUTFIT_PRESET","slug":"_EQUIP_META_PED_OUTFIT_PRESET","official":false,"named":true,"luaName":"EquipMetaPedOutfitPreset","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"presetId","type":"int"},{"name":"p2","type":"BOOL"}],"summary":"Sets the outfit preset for the ped.","descriptions":[{"source":"alloc8or","format":"text","body":"Sets the outfit preset for the ped. The presetId is an index which determines its preset outfit. p2 is always false in the scripts.\nIf p2 is true as player, then certain components like facial hair and hair will not be removed.\nOld name: _SET_PED_OUTFIT_PRESET"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_EQUIP_META_PED_OUTFIT_PRESET","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_EQUIP_META_PED_OUTFIT_PRESET.md","snippets":{"lua":"EquipMetaPedOutfitPreset(ped, presetId, p2)","luaInvoke":"Citizen.InvokeNative(0x77FF8D35EEC6BBC4, ped, presetId, p2)","js":"EquipMetaPedOutfitPreset(ped, presetId, p2);","jsInvoke":"Citizen.invokeNative('0x77FF8D35EEC6BBC4', ped, presetId, p2);","csharp":"Function.Call((Hash)0x77FF8D35EEC6BBC4, ped, presetId, p2);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}