# PED::_FAKE_SET_PED_LOCO_INJURED

- **Hash:** `0x8B3CB08158E98481`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `FakeSetPedLocoInjured`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_FAKE_SET_PED_LOCO_INJURED

## Signature

```c
void _FAKE_SET_PED_LOCO_INJURED(Ped ped, BOOL enabled);
```

## Parameters

- `ped` (`Ped`)
- `enabled` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
FakeSetPedLocoInjured(ped, enabled)

-- always available, by hash
Citizen.InvokeNative(0x8B3CB08158E98481, ped, enabled)
```

### JavaScript

```js
FakeSetPedLocoInjured(ped, enabled);

// by hash
Citizen.invokeNative('0x8B3CB08158E98481', ped, enabled);
```

### C#

```csharp
Function.Call((Hash)0x8B3CB08158E98481, ped, enabled);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
