{"hash":"0x1CE875505D45338A","ns":"PED","name":"_FORCE_PED_DEATH","slug":"_FORCE_PED_DEATH","official":false,"named":true,"luaName":"ForcePedDeath","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"pedKiller","type":"Ped"},{"name":"weapon","type":"Hash"}],"summary":"","descriptions":[{"source":"femga","format":"pre","body":"0x1CE875505D45338A\t\t (By Mido)\nCitizen.InvokeNative(0x1CE875505D45338A, PlayerPedId(), 0, 0)\nit's killing my ped"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","femga"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_FORCE_PED_DEATH","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_FORCE_PED_DEATH.md","snippets":{"lua":"ForcePedDeath(ped, pedKiller, weapon)","luaInvoke":"Citizen.InvokeNative(0x1CE875505D45338A, ped, pedKiller, weapon)","js":"ForcePedDeath(ped, pedKiller, weapon);","jsInvoke":"Citizen.invokeNative('0x1CE875505D45338A', ped, pedKiller, weapon);","csharp":"Function.Call((Hash)0x1CE875505D45338A, ped, pedKiller, weapon);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}