# PED::_FORCE_PED_DEATH

- **Hash:** `0x1CE875505D45338A`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ForcePedDeath`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_FORCE_PED_DEATH

## Signature

```c
void _FORCE_PED_DEATH(Ped ped, Ped pedKiller, Hash weapon);
```

## Parameters

- `ped` (`Ped`)
- `pedKiller` (`Ped`)
- `weapon` (`Hash`)

## Returns

`void`

## Description

*Source: femga rdr3_discoveries*

```
0x1CE875505D45338A		 (By Mido)
Citizen.InvokeNative(0x1CE875505D45338A, PlayerPedId(), 0, 0)
it's killing my ped
```

## Usage

### Lua

```lua
ForcePedDeath(ped, pedKiller, weapon)

-- always available, by hash
Citizen.InvokeNative(0x1CE875505D45338A, ped, pedKiller, weapon)
```

### JavaScript

```js
ForcePedDeath(ped, pedKiller, weapon);

// by hash
Citizen.invokeNative('0x1CE875505D45338A', ped, pedKiller, weapon);
```

### C#

```csharp
Function.Call((Hash)0x1CE875505D45338A, ped, pedKiller, weapon);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
