{"hash":"0xC22AA08A8ADB87D4","ns":"PED","name":"_GET_ACTIVE_DYNAMIC_SCENARIO_2","slug":"_GET_ACTIVE_DYNAMIC_SCENARIO_2","official":false,"named":true,"luaName":"GetActiveDynamicScenario_2","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"ped","type":"Ped"}],"summary":"Returns kneeling, sitting, squating, and sleeping scenario hashes","descriptions":[{"source":"alloc8or","format":"text","body":"Returns kneeling, sitting, squating, and sleeping scenario hashes"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_GET_ACTIVE_DYNAMIC_SCENARIO_2","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_GET_ACTIVE_DYNAMIC_SCENARIO_2.md","snippets":{"lua":"local retval = GetActiveDynamicScenario_2(ped)","luaInvoke":"local retval = Citizen.InvokeNative(0xC22AA08A8ADB87D4, ped, Citizen.ResultAsInteger())","js":"const retval = GetActiveDynamicScenario_2(ped);","jsInvoke":"const retval = Citizen.invokeNative('0xC22AA08A8ADB87D4', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xC22AA08A8ADB87D4, ped);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}