# PED::_GET_CARRIED_PELT_SKINS

- **Hash:** `0x6F43C351A5D51E2F`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetCarriedPeltSkins`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_CARRIED_PELT_SKINS

## Signature

```c
int _GET_CARRIED_PELT_SKINS(Ped mount, Any* outData);
```

## Parameters

- `mount` (`Ped`)
- `outData` (`Any*`)

## Returns

`int`

## Description

https://github.com/nativewrappers/nativewrappers/blob/main/src/redm/entities/HorsePeltEntries.ts
https://pastebin.com/D58XgYBm

## Usage

### Lua

```lua
local retval, outData = GetCarriedPeltSkins(mount, outData)

-- always available, by hash
local retval, outData = Citizen.InvokeNative(0x6F43C351A5D51E2F, mount, Citizen.PointerValueIntInitialized(outData), Citizen.ResultAsInteger())
```

### JavaScript

```js
const [retval, outData] = GetCarriedPeltSkins(mount, outData);

// by hash
const [retval, outData] = Citizen.invokeNative('0x6F43C351A5D51E2F', mount, Citizen.pointerValueIntInitialized(outData), Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
var outData = new OutputArgument();
int retval = Function.Call<int>((Hash)0x6F43C351A5D51E2F, mount, outData);
// outData.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
