# PED::_GET_CHAR_EXPRESSION

- **Hash:** `0xFD1BA1EEF7985BB8`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetCharExpression`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_GET_CHAR_EXPRESSION

## Signature

```c
float _GET_CHAR_EXPRESSION(Ped ped, int index);
```

## Parameters

- `ped` (`Ped`)
- `index` (`int`)

## Returns

`float`

## Description

*Source: alloc8or RDR3 NativeDB*

Gets MetaPedExpression at index specified

For index, see: _SET_CHAR_EXPRESSION

Old name: _GET_PED_FACE_FEATURE

*Source: femga rdr3_discoveries*

```
// 0xFD1BA1EEF7985BB8     By @Bossman
float _GET_PED_FACE_FEATURE(Ped ped, int index);
```

## Usage

### Lua

```lua
local retval = GetCharExpression(ped, index)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFD1BA1EEF7985BB8, ped, index, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetCharExpression(ped, index);

// by hash
const retval = Citizen.invokeNative('0xFD1BA1EEF7985BB8', ped, index, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xFD1BA1EEF7985BB8, ped, index);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_SET_CHAR_EXPRESSION](https://natives.borderlinerp.com/natives/PED/_SET_CHAR_EXPRESSION.md) — Sets MetaPedExpression at index specified.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
