{"hash":"0xE33F98BD76490ABC","ns":"PED","name":"_GET_IS_PED_BEING_ROBBED","slug":"_GET_IS_PED_BEING_ROBBED","official":false,"named":true,"luaName":"GetIsPedBeingRobbed","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"player","type":"Player"},{"name":"trueUntilPlayerPocketsItem","type":"BOOL"}],"summary":"If p2 is false, then this native will return true until the interaction is complete.","descriptions":[{"source":"alloc8or","format":"text","body":"If p2 is false, then this native will return true until the interaction is complete. If true, the native will return true until player pockets robbery item.\n_GET_IS_PED_[M-R]*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_GET_IS_PED_BEING_ROBBED","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_GET_IS_PED_BEING_ROBBED.md","snippets":{"lua":"local retval = GetIsPedBeingRobbed(ped, player, trueUntilPlayerPocketsItem)","luaInvoke":"local retval = Citizen.InvokeNative(0xE33F98BD76490ABC, ped, player, trueUntilPlayerPocketsItem, Citizen.ReturnResultAnyway())","js":"const retval = GetIsPedBeingRobbed(ped, player, trueUntilPlayerPocketsItem);","jsInvoke":"const retval = Citizen.invokeNative('0xE33F98BD76490ABC', ped, player, trueUntilPlayerPocketsItem, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xE33F98BD76490ABC, ped, player, trueUntilPlayerPocketsItem);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}